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Escape from monkey island review
Escape from monkey island review




escape from monkey island review

I put up with this primitive interface all through Grim Fandango, because the original plot and offbeat artistry of that game motivated me to finish it. This game has roughly the same number of puzzles in it thatĬurse of Monkey Island did, but takes twice as long to complete. Time walking slowly around an environment to see whether anything there is interactive or not, or running around fruitlessly because you didn't approachĪ hotspot from the right angle and so were misled into thinking it wasn't a useable object. On anything, the only way to take or interact with anything is to walk Guybrush right up next to it until the option to use it pops up. Pixel-hunting is a total nightmare-since you can't click The inventory, which you need to use a LOT, is unintuitive and annoying. Timed sequences, in particular, made me want Wrestling with the controls just to keep him from veering all over the screen. Running in the opposite direction whenever he bumps into an obstacle, and you can't tell an obstacle from a piece of scenery just by looking, so you end up constantly The keyboard-only 3D navigation is awful Guybrush automatically turns around and starts But in Escapeįrom Monkey Island, you're held up and impeded at every turn. You don't care too much that puzzles are simplisticĪnd make little sense if you're able to zip from one to the next at your own pace, without being held up by game mechanics or impeded by the interface. The really brilliant thing about Curse of Monkey Island is how tight the gameplay was and how little it wasted your Those are two pretty hefty only's, though, and where Curse of Monkey Island was lightweightīut perfectly tuned fun, Escape is clunky and flat. Lousy interface and a switch to badly rendered polygonal 3D action sprites. For all intents and purposes it's the exact same game as Curse, only with the aforementioned Like its predecessor, Escape From Monkey Island is a humorous game with great dialogue diminished by dumb inventory puzzles and a story which is aĬliched and generally boring retread of games past. "Scooby Doo" is one thing, but this is more like shooting a grainy black-and-white film version of Scooby Doo. Grim Fandango to make a sequel to the shallowly fun cartoonĪdventure Curse of Monkey Island. I don't know exactly who at LucasArts came up with the bright idea of using the subtle and difficult to control interface from the artsy magical-realism title Lowlights: Primitive interface, stupid plot, cliches, boring puzzles Highlights: Humor, catchy music, excellent main character

escape from monkey island review escape from monkey island review

Polygonal 3D action sprites and frustratingly bad new controls make this game a baffling step backwards from Curse of Monkey Island. Lora's CRPG Reviews: Escape from Monkey IslandĪdventure Roleplaying Games Computer Game Cheats Computer Game ReviewsĮscape from Monkey Island (Game release date: 2000)






Escape from monkey island review